At the eSports capital in South Korea, home of GomTV and the Global Starcraft II League (GSL), changes are being made to the structure of qualifying pro-gamers into their "Code" ranking system and will be implemented as soon as the next coming season that will start in November. WaxAngel from TeamLiquid gives the full detail and scope of the changes being made to the Code S and Code A qualifying procedures in his original post found here.
For those of you new to Starcraft II eSports, the GSL is currently the highest league of competition for Starcraft II professional gaming. Code S is the highest rank achievable within this league and is recognized as the top players of the world. Code A is the tier directly below where most of the up-and-coming stars rise and fall. If you want to see the best of the best, the GSL is the place to watch the top 72 players in the world (32 Code S, 40 Code A).
Some of the major changes being made:
- The new system has only the top eight players receiving seeds, while the remaining 24 get placed into progressively higher rounds of Code A depending on their performance.
From WaxAngel on Team Liquid, full complete article here.
- With the Up-Downs supplying ten of the Code-S Spots this season, it needs to be elevated in status so it becomes its own unique entity, or rolled into Code A where it might get the high profile it deserves.
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